Research, flows and wireframes
We start with the task your user is trying to complete and design the shortest route to it before anything is made pretty.
What you get
- Stakeholder and user interviews, competitor and product audits
- User flows and information architecture
- Low-fidelity wireframes for quick feedback
- Prioritised problem list and success measures
- Accessibility considerations from the first screen
Right problem, then right screens
Most weak interfaces are solving the wrong problem. A short discovery phase keeps the design aimed at what users and the business actually need.
